Home

Forum

Friends

Art and Writing

NWN, MUDs and RPGs

About "Us"

Korbin

 

 
 

So much could be told, with all the stories, all the tabletop games and to top that all the sessions in the live games, like Muddy, Secrets of Life and the NeverWinter Nights servers like Devil's Den.  Much of it IS used to further the character's personality, in the live environment gather friends and allies as well as kicking the crap (or trying!!) out of someone attacking him or others.  Sure, he is driven and controlled by me, but you gather a separate view when doing all that stuff above.  Even in the writing, where no one else is there to provoke something, you still have to get into the head of the characters you write about.  I can say over the years that the character has grown into something that, I feel, is worthy of shooting for making something more real that a little chunk of a story, or a entry of a "journal".  The time draws nearer to where I WILL start at page one and to make begin something special.

     The Beginnings....

The PnP games Korbin would have been in his 150s, on the run from the few factions he angered with his rashness and impassioned acts.  He traveled with small adventuring bands, shifting away from caravan and mercenary work at this point.  Reluctantly leading as his comrades realized that their safety was more important to him than his personal gain.  It was more often than not that his 'crazy' stunts would win the day for him and his friends over sending his party into total disaster.  That was the case for them until they attempted the hazards of Myth Drannor.

Hired to seek a specific item, his band holed up in a ruined House.  It was there when luck took a harsh turn with the presence of a ghost.  The hidden undead took hold of Korbin's body, and used it to slay the intruders of its home.  He slew over half his band before they managed to beat him down to the point of the ghost fleeing his body.  The beasts that ruled over the ruins forced them to flee finally, Korbin grimly leading those with him out of the deadly city.  His heart was low from his forced deeds, taking the fault and blame upon himself regardless of the truth of the matter.

It was then he stopped leading adventuring bands, fearing leading friends into danger. 

It was little time before that band went their separate ways.  Korbin again taking to wandering the Realms.  Making peace within himself as best as he could, and keeping more to himself than he had before.  Crossing through the High Forests and into the western lands he entered into Waterdeep.  The Rogue investigated the City of Splendors, altering his coin to Waterhadivian coins with one of the many money lenders.  Feeling he was shortchanged Korbin plied part of his trade upon the money lenders, unaware the over large man was on of the secret Lord of Waterdeep. 

Swiftly the watch descended upon him, sending him into flight through the streets and alleys.  Finally getting cornered in an alley, Korbin dives into the severs.  Becomming throughly lost the Rogue passed into Undermountian and then blundered out of the deadly maze into the upper reaches of the Underdark.

Traversing the miles of deep tunnels and caverns Korbin comes to Skullport.